#include "shapes_lo.inc" //#macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle) object{ Segment_of_CylinderRing ( 1.25, 1.00, 0.75, -270 ) texture { pigment{ color rgb< 1.0, 1.0, 1.0>*1.2 } //normal { bumps 0.5 scale 0.01 } finish { phong 1} } // --------------- end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> }//----------------------------------------------------------