#include "shapes_lo.inc" //#macro Segment_of_Torus( R_major, R_minor, Segment_Angle) object{ Segment_of_Torus ( 1.00, 0.25, -225 ) texture { pigment{ color rgb<1,0.65,0.0>} finish { phong 1 } } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0.0,0> } // end of Torus_Segment(...) -----------------------