#include "shapes_lo.inc" //#macro Round_Tube_Ring_N (N, Tube_R, Base_Width, Edge_R) object{ Round_Tube_Ring_N ( 5,0.075+0.05, 0.975, 0.35 ) texture{ pigment{ color rgb<1,0.75,0.1>} finish { phong 1} } // end of texture rotate<0,0,0> translate< 0,0,0> } // end of object -------------------------------------------