#include "shapes_lo.inc" //#macro Column_N( N, Radius, Height ) object{ Column_N( 13, 1.00, 0.80 ) texture { pigment{ color rgb<1,1,1>*1.1 } finish { phong 1 } } scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object ------------------------------------