#include "shapes_lo.inc" object { Egg // base radius 1, base on <0,0,0> --------------- texture{ pigment{ color rgb<1,1,1>*1} normal { bumps 0.5 scale 0.0125} finish { phong 0.5} } // end of texture rotate<0,0,0> translate<0,0,0> } // end of object ------------------------------------