#include "shapes_lo.inc" object { Egg_Shape (1.55,0.5) // lower scale, upper scale scale <1,1,1> texture{ pigment{ color rgb<1,1,1>*1} normal { bumps 0.5 scale 0.0125} finish { phong 0.5} } // end of texture rotate<0,0,0> translate<0,0,0> } // end of object ------------------------------------