#include "shapes_lo.inc" object{ Facetted_Sphere (5, 12 )// half latitude subdivision, full equatorial subdiv. texture{ pigment{ color rgb<1,1,1>} finish { phong 0.1 } } scale <1,1,1>*0.9 rotate<0,0,0> translate<0,0.00,0> } // end of object ------------------------------------------------------------