#include "shapes_lo.inc" // Ring_Sphere ( R_major_H, R_major_V, R_minor_H, R_minor_V, Number_of_Rings_horizontal, Number_of_Rings_vertical) object{ Ring_Sphere( 1.00, 1.02, 0.025, 0.025, 12, 16 ) texture{ pigment{ color rgb<1,1,1>*1.1} finish { phong 1 reflection 0.25} } // end of texture --------------- scale<1,1,1> rotate<0,0,0> translate<0,0.00,0> } // end of object -------------------------------------------------