#include "shapes_lo.inc" // Round_N_Pyramid (N, Wire_Radius, R1, R2, Height, Fill_On, Merge_On) object{ Round_N_Pyramid ( 5, 0.05, 1.00, 0.00, 0.85, 0, 0) texture{ pigment{ color rgb<1.0 ,0.8, 0.1>} //normal { bumps 0.5 scale 0.015} finish { phong 1} } scale<1,1,1> rotate<0,0,0> translate<0,0.00,0> } //------------------------------------------------------------------------------------