#include "shapes_lo.inc" // Round_N_Pyramid ( N, Wire_R, R1, R2, Height, Fill_On, Merge_On ) object{ Round_N_Pyramid( 12, 0.05, 1.00, 0.70, 0.55, 0, 0 ) texture{ pigment{ color rgb<0.90 ,0.1, 0.1>*0.75} //normal { bumps 0.5 scale 0.015} finish { phong 1}} scale<1,1,1> rotate<0,0,0> translate<0,0.00,0> } //------------------------------------------------------------------------------------