#include "shapes_lo.inc" // Round_N_Pyramid ( N, Wire_R, R1, R2, Height, Fill_On, Merge_On) object{ Round_N_Pyramid( 8, 0.10, 1.00, 0.00, 0.75, 1, 0) texture{ pigment{ color rgb<1,1,1>} //normal { bumps 0.25 scale 0.015} finish { phong 1}} scale<1,1,1> rotate<0,90,0> translate<0,0.00,0> } //------------------------------------------------------------------------------------