// POV-Ray 3.6/3.7 Scene File "Include_File_Socket_Use.pov" // Author: Friedrich A, Lohmueller, Dec-2013 // Demo of an macro object include file // Save this file as "Socket_Use.pov" in the same director like "Socket.inc" // if "Socket.inc" is not in any of your POV-Ray library paths // (i.e. "user/documents/POV-Ray/v3.7/include/") //------------------------------------------------------------------------ #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 15 // front view location <0.0 , 1.0 ,-40.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 10 // diagonal view location <10.0 , 7.0 ,-10.0> right x*image_width/image_height look_at <0.0 , 0.5 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_1} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<500,2500,-2500> color White} // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<0.14,0.14,0.56>]//~Navy [0.6 color rgb<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared plane dimensions #declare RasterScale = 0.3; #declare RasterHalfLine = 0.035; #declare RasterHalfLineZ = 0.035; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.3] [0+HLine color rgbt<1,1,1,0>*0.3] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.3] [1.000 color rgbt<1,1,1,0>*0.3]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- box { <-2,-0.1,-1.5>,<1.5,0,2> // plane with layered textures texture { pigment{color White*1.1}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>} rotate<0,0,0> } //------------------------------------------------ end of squared plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //------------------------------------------------------------------- optional textures #declare Socket_Tex_1 = // sphere //texture{ pigment{color rgb<1,0,0>} texture{ Chrome_Metal normal { bumps 0.85 scale 0.01 } finish { phong 0.5 } } #declare Socket_Tex_2 = // box //texture{ pigment{color rgb<1,0.65,0>} texture{ pigment{color rgb<1,1,1>*0.7} finish { phong 0.5 } } #declare Socket_Tex_3 = // cylinders // texture{ pigment{color rgb<0.5,1,0> } texture{ Chrome_Metal finish { phong 1 } } //-------------------------------------------------------------------------------------// #include "Socket.inc" //-------------------------------------------------------------------------------------// object{ Socket scale <1,1,1>*1 rotate<0,0,0> translate<0.50,0.50, 0.00> } //------------------------ // re-declared textures #declare Socket_Tex_1 = // sphere texture{ pigment{color rgb<1,0,0>} finish { phong 0.5 } } #declare Socket_Tex_2 = // box texture{ pigment{color rgb<1,0.65,0>} finish { phong 0.5 } } #declare Socket_Tex_3 = // cylinders texture{ pigment{color rgb<0.5,1,0> } finish { phong 1 } } // loading object definition again ----------------------------------------------------// #include "Socket.inc" //-------------------------------------------------------------------------------------// object{ Socket scale <1,1,1>*1 rotate<0,0,0> translate<-1.00,0.50, 0.00> } //------------------------ //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------------