#declare Random_1 = seed (52053); // Use: "rand(Random_1)" #declare Random_2 = seed ( 1953); // Use: "rand(Random_2)" #declare Random_3 = seed ( 153); // Use: "rand(Random_3)" union{ // outer loop #local NrX = 0; // start x #local EndNrX = 5; // end x #while (NrX< EndNrX) // more inner loop #local NrY = 0; // start y #local EndNrY = 5; // end y #while (NrY< EndNrY) // innerst loop #local NrZ = 0; // start z #local EndNrZ = 8; // end z #while (NrZ< EndNrZ) sphere{ <0,0,0>,0.15 texture { pigment{ color rgb< 1.0, 0.5, 0.0> } finish { diffuse 0.9 phong 1} } // end of texture // translate} translate< NrX*0.5 + 0.35*(-0.5+rand(Random_1)) , NrY*0.5 + 0.35*(-0.5+rand(Random_2)) , NrZ*0.5 + 0.35*(-0.5+rand(Random_3)) > } // end of sphere #local NrZ = NrZ + 1; // next Nr z #end // --------------- end of loop z // end innerst loop #local NrY = NrY + 1; // next Nr y #end // --------------- end of loop y // end more inner loop #local NrX = NrX + 1; // next Nr x #end // --------------- end of loop x // end of outer loop rotate<0,-30,0> translate<0,0.2,-0.5>} // end of union