//--------------------------------------------------------- //--------------------------------------------------------- //------------------ random functions standard include file #include "rand.inc" #declare Random_1 = seed (12433); //--------------------------------------------------------- union{ #local Nr = 0; // start #local EndNr = 200; // end #while (Nr< EndNr) cone{ <0,0,0>,0.02, // starting point, start radius VRand_In_Sphere(Random_1), 0 // end point, end radius //-------------------------------------- texture{ pigment{ color rgb< 0.75, 1.0, 0.0> } // yellow lemon finish { phong 1 reflection{ 0.00 metallic 0.25} } } // end of texture } // end of object #local Nr = Nr + 1; // next Nr #end // --------------- end of loop rotate<0,0,0> translate<0,0,0>} // end of union //--------------------------------------------------------- //---------------------------------------------------------