texture{ pigment{ color rgb<0.3,0.6,0>} normal { pigment_pattern{ average pigment_map{[1, gradient z sine_wave] [1, gradient y scallop_wave] [3, bumps ]} translate 0.02 scale 1} 5 rotate< 0,0,0> scale 0.15 } // end normal finish { specular 0.3 reflection{ 0.0 } } } // end of texture