texture{ pigment{ color rgb<0.4,0.45,0.77> } normal { pigment_pattern{ spiral2 5 sine_wave scale 0.5 rotate<30,0,0> color_map {[0, rgb 0.2] [1, rgb 0.8]} } 1 } finish { phong 1 reflection{ 0.01 } } } // end of texture ---------------------------------------------------