texture{ pigment{ color rgb<0.9,0.1,0.3>*0.7 } normal { pigment_pattern{ gradient <0,1,0> sine_wave frequency 1/3 scale 0.08 color_map {[0, rgb 0.2] [1, rgb 0.8]} } 1.5 translate<0,-0.5,0>} finish { phong 1 phong_size 5 reflection{ 0.15 } } } // end of texture ------------------------------------------