texture{ pigment{ color rgb<0.55,0.85,0.85> } normal { pigment_pattern{ radial frequency 25 //sine_wave color_map {[0.0, rgb 0] [0.1, rgb 1] [0.9, rgb 1] [1.0, rgb 0]} rotate< 90,0,0> scale 0.5} 4} finish { phong 1 reflection 0.2} } // end of texture --------------------------------------