texture{ pigment{ color rgb<0.95,0.55,0.85> } normal { pigment_pattern{ radial frequency 12 //sine_wave color_map {[0.0, rgb 0] [0.1, rgb 1] [0.9, rgb 1] [1.0, rgb 0]} scale 0.5} 3} finish { phong 1 reflection{ 0.2 } } } // end of texture ---------------------------------------------------