// a near light ----------------------- light_source{< 2,2.5,-2.5> color White} // just a sphere to demonstrate the shadow casting sphere { <0,0,0>, 0.5 texture { pigment{ color Flesh} finish { phong 1} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0.75,0> } // end of sphere -----------------------------------