// sky --------------------------------------------------------------- // sky textures -------------------------------------------------------- #declare T_CloudA_Lo = texture { pigment { bozo turbulence 1.5 octaves 10 omega 0.5 lambda 2.5 color_map { [0.0 color rgbf<0.85, 0.85, 0.85, 0.00>*1.0 ] [0.5 color rgbf<0.95, 0.95, 0.95, 0.90>*1.12 ] [0.6 color rgbf<1, 1, 1, 1> ] [1.0 color rgbf<1, 1, 1, 1> ] } } finish {ambient 0.95 diffuse 0.1} } //--------------------------- #declare T_CloudB_Lo = texture { pigment { bozo turbulence 0.8 octaves 10 omega 0.5 lambda 2.5 color_map { [0.0 color rgbf<1, 1,1, 1>] [0.3 color rgbf<1, 1,1, 0.00>*0.95] [0.5 color rgbf<0.90, 0.90, 0.90, 0.90>*1.0] [0.6 color rgbf<1, 1, 1, 1> ] [1.0 color rgbf<1, 1, 1, 1> ] } } finish {ambient 1.0 diffuse 0.0 } } texture { pigment { bozo turbulence 0.8 //0.6 octaves 10 omega 0.5 lambda 2.5 color_map { [0.00, color rgbf<.85, .85, .85, 0.75>*1.25 ] [0.35 color rgbf<.95, .95, .95, .92>*1.0] [0.5 color rgbf<1, 1, 1, 1> ] [1.0 color rgbf<1, 1, 1, 1> ] } } finish { ambient 0.35 diffuse 0.0} scale 0.9 translate y*-0.15 } //-------------------------------------------------------------------- union{ // make sky planes: plane{ <0,1,0>, 500 hollow //!!!! texture { T_CloudA_Lo scale <1000,1,1000>} translate<0,0,-500> } plane{ <0,1,0>, 2000 hollow //!!!! texture {T_CloudB_Lo scale <900,1,3000> translate <3000,0,0> rotate <0,-30,0>}} plane{ <0,1,0> , 10000 hollow texture{ pigment {color rgb<0.24,0.38,0.7>*0.50} finish {ambient 1 diffuse 0}}} scale<1.5,1,1.25> rotate<0,0,0> translate<0,0,0> } //---------------------------------------------------- // end of sky //-------------------------------------------------------------------- // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 50 color White*0.75 fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } //-----------------------------------------------// end of ground fog //--------------------------------------------------------------------