// set global atmospheric fog effect in the scene. // at the fog distance, there will be 63% visibility fog { fog_type 1 // 1=constant, 2=ground_fog distance 10 color Gray // can also have 'filter' and 'transmit' // (---turbulence---) //turbulence <0.5, 0.5, 1.0> //turb_depth 0.5 //omega 0.5 //lambda 2.0 //octaves 6 // (---ground fog---) //fog_offset 0.5 // height of constant fog //fog_alt 0.5 // at fog_offset+fog_alt: density=25% }