// POV-Ray 3.6/3.7 Scene File "Half_Hollowed_Rounded_Cylinder2_demo.pov" // author: Friedrich A. Lohmueller, Aug-2012 / March 2013 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.7;// 3.6; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 50 // front view location <0.0 , 1 ,-5.0> right x*image_width/image_height look_at <0.0 , 1 , 0.0> } #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 34 // diagonal view location < 5.00, 7.00, -5.00> right x*image_width/image_height look_at < 0.20, 1.20, 0.00> } #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 70 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 0.5 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 50 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0> } camera{Camera_1} // sun --------------------------------------------------------------------- light_source{<1500, 2500, -2500> color White*0.9} // sun light light_source{<-5.00,2.80, -8.00> color rgb<0.9,0.9,1>*0.1 shadowless } // flash light // sky --------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<0.24,0.34,0.56>*0.7] [0.5 color rgb<0.24,0.34,0.56>*0.4] [0.5 color rgb<0.24,0.34,0.56>*0.4] [1.0 color rgb<0.24,0.34,0.56>*0.7] } rotate< 0,0, 0> scale 2 } } // end of sky_sphere //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} scale 0.5 translate } #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.75,AxisLenY+0.20,-0.10>} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} scale 0.5 translate <-0.75,0.2,AxisLenZ+0.10>} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------ #declare Texture_A_Dark = texture { pigment{ color rgb<1,0.45,0>} finish { phong 1} } #declare Texture_A_Light = texture { pigment{ color rgb<1,1,1>} finish { phong 1} } object{ AxisXYZ( 12, 5.75, 12, Texture_A_Dark, Texture_A_Light) scale 0.25 translate <0,1.5,0>} //-------------------------------------------------- end of coordinate axes //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //----------------------------------------------------------------------------------// //----------------------------------------------------------------------------------// #include "shapes3.inc" //----------------------------------------------------------------------------------// object { Half_Hollowed_Rounded_Cylinder2( // 5.5,// total length end to end 1.5,// R_out, outer radius 0.7,// R_End // corner radius 0 ), 0 = no borders! 0 // Merge_On , // 0 = union, 1 = merge ! ) //--------------------------------------------------// texture{ pigment{ color rgb< 1,1,1> }// //normal { bumps 0.5 scale 0.015 } finish {phong 0.6 reflection 0.25} } // end texture /* // optional transparent material - use it with: "1 // Merge_On- for transparent materials" material{ //----------------------------------------------------------- texture { pigment{ rgbf <0.98, 0.98, 0.98, 0.89> } finish { diffuse 0.1 reflection 0.2 specular 0.8 roughness 0.0003 phong 0.5 phong_size 400} } // end of texture ------------------------------------------- interior{ ior 1.5 caustics 0.5 } // end of interior ------------------------------------------ } // end of material ---------------------------------------------------- */ translate <0,1.5,0> rotate < 0,0,0> } //----------------------------------------------------------------------------------// //----------------------------------------------------------------------------------//