Descriptions and Examples for the POV-Ray raytracer
by Friedrich A. Lohmüller
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Realistic Water with POV-Ray

part 1 | 2 | 3 | 4 | 5 | 6 | 7

Stronger moved surfaces of water:
We get this by adding in the texture statement the following:
normal{ bumps 0.3
        scale 0.05
        turbulence 0.6
      }
//-----------------------------------









Also a very realistic effect we get i.e. by this:
normal{ crackle 0.15
        scale 0.75
        turbulence 0.3
        translate<-1,0,5>
      }
//-----------------------------------

Sample Water 2 640x480
Stronger moved surfaces of water by 'bumps'. Description of this scene for POV-Ray
Sample Water 3 640x480
Stronger moved surfaces of water by 'crackle'. Description of this scene for POV-Ray

A surface of water
animated by the wind:
This can be made also with 'crackle' or 'bozo' adding a different scaling in x- and y-direction and turning it crosswise to the direction of the wind: :
normal{ bozo 1.75
         scale <2.0,1,0.3>*0.20
         rotate<0,10,0>
         turbulence 0.9
         translate<0,0,-2>
       }
//-------------------------------------

Sample Water 1 640x480
A surface of water animated by the wind:
Scene file for POV-Ray
The similar effect with "crackle":
normal{ pigment_pattern{
             crackle
             colour_map { [0, rgb 0]
                          [1, rgb 1] }
             turbulence 1.7
             translate <0,0,1>}
             0.5}
       scale <2.0,1,0.3>*2
       rotate<0,10,0>
     }
//-------------------------------------

Sample Water 1 640x480
A surface of water animated by the wind:
Scene file for POV-Ray
Note: These are only simulated wavy surfaces! Geometrically they are still totally flat. To get really three-dimensional undulated surfaces it needs much more! See here and here!

part 1 | 2 | 3 | 4 | 5 | 6 | 7

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© Friedrich A. Lohmüller, 2012
homepage:www.f-lohmueller.de
 
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