// POV-Ray version 3.6/3.7 scenery file "p_sky01.pov" // author: Friedrich A. Lohmueller, 2000. Update Dec-2009 / Jan-2011 /Nov-2013 // homepage: www.f-lohmueller.de //---------------------------------------------------------------------------- #version 3.7; // 3.6; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //---------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" // camera ------------------------------------------------------------ #declare Camera_0 = camera{ angle 80 right x*image_width/image_height location <0.0 , 1.00 ,-3.0> look_at <0.0 , 2.25 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------- light_source{<1500,2500,-2500> color rgb<1,1,1> } // sky --------------------------------------------------------------- sphere{ <0,0,0>,1 hollow //keep attention: keep sun lower than sky texture{ pigment{ gradient <0,1,0> color_map{[0.0 color White *0.8 ] [0.8 color rgb<0.1,0.25,0.75> ] [1.0 color rgb<0.1,0.25,0.75> ]} } #if (version = 3.7 ) finish {emission 1 diffuse 0} #else finish { ambient 1 diffuse 0} #end } scale 10000} //-------------------------------------------------------------------- // ground ------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{color rgb<0.35,0.65,0.0>*0.7} normal {bumps 0.75 scale 0.015} } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- // a mirror sphere !!!! sphere{ <0,0,0>,0.4 scale <1,1,1> rotate<0,0,0> translate<0,0.7,0> texture{ Polished_Chrome } } //--------------------------------------------------------------------