// POV-Ray version 3.6/3.7 scenery file "p_sky02.pov" // author: Friedrich A. Lohmueller, 2000, update Dec-2009 / Jan-2011 / Nov-2013 // homepage: www.f-lohmueller.de // sample for good clouds and bad horizon line //----------------------------------------------------------------------------- #version 3.7; // 3.6; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //----------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" // camera ------------------------------------------------------------ #declare Camera_0 = camera{ angle 80 right x*image_width/image_height location <0.0 , 1.0 ,-3.0> look_at <0.0 , 2.0 , 0.0>} camera{ Camera_0 } // sun --------------------------------------------------------------- light_source{ <1500,2500,-2500> color rgb<1,1,1> } // sky --------------------------------------------------------------- sphere{ <0,0,0>,1 hollow // // layered textures: texture{ pigment{ color rgb<0.1,0.3,0.75>*0.6} #if (version = 3.7 ) finish {emission 1 diffuse 0} #else finish { ambient 1 diffuse 0} #end } // end texture 1 texture{ pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95>*0.5 ] [0.1 color rgb <1, 1, 1>*1.1 ] [0.15 color rgb <0.85, 0.85, 0.85> ] [0.5 color rgbt <1, 1, 1, 1>*1 ] [1.0 color rgbt <1, 1, 1, 1>*1 ] } // end color_map rotate<10,23,0> scale <0.3, 0.4, 0.2>*0.7 } // end pigment #if (version = 3.7 ) finish {emission 1 diffuse 0} #else finish { ambient 1 diffuse 0} #end } // end texture 2 scale 10000} // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{color rgb<0.35,0.65,0.0>*0.8} normal {bumps 0.75 scale 0.015} } // end of texture } // end of plane //-------------------------------------------------------------------- //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- // a mirror sphere !!!! sphere{ <0,0,0>,0.4 scale <1,1,1> rotate<0,0,0> translate<0,0.7,0> texture{ Polished_Chrome } } //---------------------------------------------------------------------------