// POV-Ray version 3.6/3.7 scenery file "p_sky06.pov" // author: Friedrich A. Lohmueller, 2005, update Dec-2009 / Jan-2011 / Nov-2013 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.7; // 3.6; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- global_settings { noise_generator 2 } global_settings { max_trace_level 10 }//(1...20) [default = 5] #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Camera_0 = camera{ angle 80 location <0.0 , 10.0 ,-3.0> look_at <0.0 , 11.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------- light_source{<2500,5000,-3500> color rgb<1,1,1> } // sky --------------------------------------------------------------- plane{<0,1,0>,10000 hollow // texture{ pigment {color rgb< 0.05,0.25,0.6>} finish {ambient 1 diffuse 0}} } plane{<0,1,0>,1 hollow // texture{pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 color rgb <0.95, 0.95, 0.95>*0.5] [0.1 color rgb <0.85, 0.85, 0.85>*1.5] [0.5 color rgbt <1, 1, 1, 1> ] [1.0 color rgbt <1, 1, 1, 1> ] } rotate<20,20,0> translate<0,0,-0.4> scale <0.3, 0.4, 0.4>*5 } #if (version = 3.7 ) finish {emission 1 diffuse 0} #else finish { ambient 1 diffuse 0} #end } scale 500 } //--------------------------------------------------------------- // fog at the horizon fog{distance 300000 color White} // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{color rgb<0.35,0.65,0.0>*0.8} normal {bumps 0.75 scale 0.015} } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- // a mirror sphere !!!! sphere{ <0,0,0>,7.4 scale <1,1,1> rotate<0,0,0> translate<10,28,40> texture{ Polished_Chrome } } //---------------------------------------------------------------------- end