// PoVRay 3.7 Scene File "media_scaling_macro_10.pov" // author: Friedrich A. Lohmueller, Sept-2014. // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //--------------------------------------------------------------------------------- //--------------------------------------------------------------------------------- #declare Camera_Number = 0 ; //--------------------------------------------------------------------------------- // camera ------------------------------------------------------------------------- #switch ( Camera_Number ) #case (0) #declare Camera_Location = < 0.00, 1.00, -3.00> ; // front view #declare Camera_Look_At = < 0.00, 2.00, 0.00> ; #declare Camera_Angle = 85 ; #break #case (1) #declare Camera_Location = < 2.0 , 2.5 ,-3.0> ; // diagonal view #declare Camera_Look_At = < 0.0 , 1.0 , 0.0> ; #declare Camera_Angle = 90 ; #break #case (2) #declare Camera_Location = < 3.0, 1.0 , 0.0> ; // right side view #declare Camera_Look_At = < 0.0, 1.0, 0.0> ; #declare Camera_Angle = 90 ; #break #case (3) #declare Camera_Location = < 0.00, 5.00, 0+0.000> ; // top view #declare Camera_Look_At = < 0.00, 0.00, 0+0.001> ; #declare Camera_Angle = 90 ; #break #else #declare Camera_Location = < 0.00, 1.00, -3.50> ; // front view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 75 ; #break #break #end // of "#switch ( Camera_Number )" //-------------------------------------------------------------------------- camera{ // ultra_wide_angle // orthographic location Camera_Location right x*image_width/image_height angle Camera_Angle look_at Camera_Look_At } // sun --------------------------------------------------------------------- light_source{< 3000,3000,-3000> color rgb<1,1,1>*0.9} // sun light_source{ Camera_Location color rgb<0.9,0.9,1>*0.1 shadowless}// flash // sky --------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <0.2,0.5,1.0>*0.7] [0.35 rgb <0.2,0.3,0.8>*0.3] [0.65 rgb <0.2,0.3,0.8>*0.3] [1.00 rgb <0.2,0.5,1.0>*0.7] } scale 2 } // end of pigment } //end of skysphere //------------------------------ // fog on the ground ------------------------------------------------------ fog { fog_type 2 distance 50 color White*0.75 fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } // end of fog // ground------------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #macro Cloud( Cloud_Scale ) sphere{ <0,0,0>, 1 pigment{rgbt 1} hollow interior{ //----------- media{ emission <1,1,1>/Cloud_Scale scattering{ 1,<1,1,1>/Cloud_Scale} density{ spherical turbulence 0 color_map { [0 rgb 0.0]//border [1 rgb 1.0]//center } // end color_map } // end of density } // end of media --- } // end of interior scale Cloud_Scale } //----- end of sphere #end // end of macro //---------------------------------------- object{ Cloud( 10 ) // Cloud( Cloud_Scale ) // don't do any additional scaling here! translate<0,1,15> } //-----------------------------------------