// PoVRay 3.7 Scene File "House_12_0demo.pov" // author: Friedrich A. Lohmueller, Jan-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Cam_Pos_0 = <-12.0 , 2.0 ,-35.0>; #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 33 // front view location Cam_Pos_0 right x*image_width/image_height look_at <4.0 , 2.0 , 0.0>} #declare Cam_Pos_1 =<-14.00,7.60,-17.00>; #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 50 // diagonal view location Cam_Pos_1 right x*image_width/image_height look_at < 4.50, -1.00, 5.00>} camera{Camera_1} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White *0.9} light_source{ Cam_Pos_1 color White * 0.1} // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.7>*2.5 translate< 0,0,0> rotate<0,20,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 200 color White*0.9 fog_offset 0.1 fog_alt 4.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Wall_Texture_Outside = texture { pigment{ color White*1.1} normal { bumps 0.5 scale 0.005} finish { phong 1} } // end of texture //---------------------------------------------------------------- #declare Wall_Texture_Inside = texture { pigment{ color White*1.1} finish { phong 1} } // end of texture //---------------------------------------------------------------- #declare Roof_Texture = // layered texture!!! texture { pigment{ color rgb<0.8,0.30,0.2>*0.9} normal { gradient z scallop_wave scale<1,1,0.15>} finish { phong 1} } // end of texture texture { pigment{ gradient x color_map{[0.00 color Clear] [0.90 color Clear] [0.95 color White*0.1] [1.00 color White*0.1]} scale 0.25} finish { phong 1} } // end of texture //--------------------------------------------------------------- #declare Window_Texture = texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.35 } // brown // pigment{ color White*1.2} finish { phong 0.1}} //-------------------------------------------------------------------------------------// #include "House_12_0.inc" //-------------------------------------------------------------------------------------// object{ House_12_0 ( // main house: x = +/-2.80, h = 5.20, z = 7.50, // side part : z = 4.60, x ~ 2.50, h = 4.70. Wall_Texture_Outside Wall_Texture_Inside Window_Texture Roof_Texture ) //----------------------------------------------------------------// rotate<0, 0,0> translate<-1+1,0.00, -2> } //--------------------------------------------------------------------------------------- object{ House_12_0 ( // main house: x = +/-2.80, h = 5.20, z = 7.50, // side part : z = 4.60, x ~ 2.50, h = 4.70. Wall_Texture_Outside Wall_Texture_Inside Window_Texture Roof_Texture ) //----------------------------------------------------------------// rotate<0,-90,0> translate <17-2,0,2> } //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------