// PoVRay 3.7 Scene File "House_2_0demo.pov" // author: Friedrich A. Lohmueller, Jan-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-10.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 65 // diagonal view location <-8.00, 1.60,-10.00> right x*image_width/image_height look_at < 0.00, 2.00, 0.00>} camera{Camera_1} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White *0.9} light_source{ <-8.00, 1.60,-10.00> color White * 0.1} // Camera_1_Position // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.7>*2.5 translate< 0,0,0> rotate<0,20,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //----------------------------------------------------------------------------- textures #declare Wall_Texture_Outside = texture { pigment{ color White*1.1} normal { bumps 0.5 scale 0.005} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Wall_Texture_Inside = texture { pigment{ color White*1.1} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Roof_Texture = // layered texture!!! texture { pigment{ color Scarlet*1.3} normal { gradient z scallop_wave scale<1,1,0.15>} finish { phong 1} } // end of texture texture { pigment{ gradient x color_map{[0.00 color Clear] [0.90 color Clear] [0.95 color White*0.1] [1.00 color White*0.1]} scale 0.25} finish { phong 1} } // end of texture //-------------------------------------------------------- #declare Window_Texture = texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.35 } // brown // pigment{ color White*1.2} finish { phong 0.1}} //---------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- #include "House_2_0.inc" //-------------------------------------------------------------------------------------// object{ House_2_0( 2.50, // Half_House_Width_X, // >= 2.00 5.50, // Total_House_Width_Z,// >= 2.00 5.00, // House_Height_Y, // >= 2.00 45, // Roof___Angle, // ca. 10 ~ 60 degrees Wall_Texture_Outside Wall_Texture_Inside Window_Texture Roof_Texture ) //----------------------------------------------------------------// scale <1,1,1>*1 rotate<0,-30,0> translate<0.00,0.00, 4.00>} //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------// object{ House_2_0( 3.00, // Half_House_Width_X, // >= 2.00 6.50, // Total_House_Width_Z,// >= 2.00 6.00, // House_Height_Y, // >= 2.00 50, // Roof___Angle, // ca. 10 ~ 60 degrees Wall_Texture_Outside Wall_Texture_Inside Window_Texture Roof_Texture ) //----------------------------------------------------------------// scale <1,1,1>*1 rotate<0,10+90,0> translate<10.00,0.00, 3.00>} //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- object{ House_2_0( 2.50, // Half_House_Width_X, // >= 2.00 5.50, // Total_House_Width_Z,// >= 2.00 5.10, // House_Height_Y, // >= 2.00 45, // Roof___Angle, // ca. 10 ~ 60 degrees Wall_Texture_Outside Wall_Texture_Inside Window_Texture Roof_Texture ) //----------------------------------------------------------------// scale <1,1,1>*1 rotate<0, 30,0> translate<20.00,0.00, 17.00>} //---------------------------------------------------------------------------------------