// PoVRay 3.7 Scene File "Little_Church_0demo.pov" // author: Friedrich A. Lohmueller, Jan-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-10.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 45 // diagonal view location <-18.00, 1.60,-30.00> right x*image_width/image_height look_at < 2.00, 4.00, 0.00>} camera{Camera_1} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White *0.9} light_source{ <-18.00, 1.60,-30.00> color White * 0.1} // Camera_1_Position // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.7>*2.5 translate< 0,0,0> rotate<0,20,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 150 color White fog_offset 0.1 fog_alt 3.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------- Textures #declare Wall_Texture = texture { pigment{ color White*1.1} normal { bumps 0.5 scale 0.0025} finish { phong 0.2} } // end of texture #declare Window_Hole_Texture = texture { pigment{color White*0.8} finish { phong 0.2} } // end of texture #declare Roof_Texture = // layered texture!!! texture { pigment{ color rgb<0.8,0.30,0.2>*0.9} normal { gradient z scallop_wave scale<1,1,0.15>} finish { phong 1} } // end of texture texture { pigment{ gradient x color_map{[0.00 color Clear] [0.90 color Clear] [0.95 color White*0.1] [1.00 color White*0.1]} scale 0.25} finish { phong 1} } // end of texture #declare Door_Texture = texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.55 }// dark brown normal { bumps 0.25 scale 0.025 } finish { diffuse 0.9 phong 1 reflection 0.00} } // end of texture //------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------// #include "Little_Church_0.inc" //-------------------------------------------------------------------------------------// object{ Little_Church_0( Wall_Texture , // texture of the walls Window_Hole_Texture, // texture of window holes and inside Roof_Texture, // texture of roof in x direction Door_Texture ) //------------------------------------------------------------// scale <1,1,1>*1 rotate<0,-20,0> translate<6.0 ,0.00, -3.00>} //-------------------------------------------------------------------------------------// //-------------------------------------------------------------------------------------// object{ Little_Church_0( Wall_Texture , // texture of the walls Window_Hole_Texture, // texture of window holes and inside Roof_Texture, // texture of roof in x direction Door_Texture ) //------------------------------------------------------------// scale <1,1,1>*1 rotate<0,130,0> translate<-4.00,0.00, -2.00>} //-------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------