// PoVRay 3.7 Include File "Fence_1demo.pov" // author: Friedrich A. Lohmueller, Jan 2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 60 // diagonal view location <5.0 , 1.2 ,-4.0> right x*image_width/image_height look_at <2.5 , 0.8 , 2.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_1} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate< 0,0,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //--------------------------------------------------------------------- textures #declare Fence_Texture = // (wood structures by default in direction z) texture { pigment{ color rgb<1,1,1>*1.1}// 0.75, 0.5, 0.30>*1.00 } normal { bumps 0.25 scale 0.005 } finish { phong 1 reflection 0.00} } // end of texture //----------------------------------------------------------------------------- #include "Fence_1.inc" //----------------------------------------------------------------------------- #declare Fence_Segment = object{ Fence_1 ( 0.80, // Fence_Height, 1.90, // Fence_Length_x, 13, // Number_of_Elements_x, 0.10, // Element_Length_x, 0.03, // Element_Depth_z, Fence_Texture) // ------------------------------- translate<0.05,0.05,0.00> } // end of object{ Fence_1(...) ...} //----------------------------------------------------------------------------- #declare Pole = box { <-0.05, 0.00, -0.05>,< 0.05, 0.83, 0.05> texture { Fence_Texture } } // end of box -------------------------------------- //----------------------------------------------------------------------------- union{ object{ Pole translate<0*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<0*2.00, 0, 0*2.00>} object{ Pole translate<1*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<1*2.00, 0, 0*2.00>} object{ Pole translate<2*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0,-90,0> translate<2*2.00, 0, 0*2.00>} object{ Pole translate<2*2.00, 0, 1*2.00>} object{ Fence_Segment rotate<0,-90,0> translate<2*2.00, 0, 1*2.00>} object{ Pole translate<2*2.00, 0, 2*2.00>} scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of union //--------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------