// PoVRay 3.7 Scene File "Wire_Netting_Fence_10demo.pov" // author: by Friedrich A. Lohmueller, Jan-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate< 0,0,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 1.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //---------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------// #declare Fence_Post_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.75 } // normal { bumps 0.5 scale 0.05 } finish { diffuse 0.9 phong 1} } // end of texture //---------------------------------------------------------------------------------------// #include "Wire_Netting_Fence_10.inc" // a wire netting fence //------------------------------------- //global_settings { max_trace_level 10 }//(1...256) [default = 5] #declare Fence_Segment = //---------------------------------------------------------------------------------------// object{ Wire_Netting_Fence_10( 2.00, // Fence_Width_X, // width of fence in x direction 1.80, // Fence_Heigth_Y,// width of fence in y direction 0.079, // Wire_Net_Width, // net width 0.03, // Wire_Net_Radius, // <1,1,1>*0.5, // Wire_Color // color of the wire 0.035, // Fence_Post___Radius, // Zaunpfahl Fence_Post_Texture // ) //-------------------------------------------------------// scale <1,1,1>*1 rotate<0, 0,0> translate<-1.00,0.00, 0.00>} //---------------------------------------------------------------------------------------// //---------------------------------------------------------------------------------------// union{ object{ Fence_Segment rotate<0, 0,0> translate<0*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<1*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<2*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<3*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<4*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<5*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<6*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<7*2.00, 0, 0*2.00>} object{ Fence_Segment rotate<0, 0,0> translate<8*2.00, 0, 0*2.00>} scale < 1,1,-1> rotate<0,-60,0> translate<-0.0,0.00,-1.5> } // end of union