// PoVRay 3.7 Scene File "Helicopter_01_demo.pov" // author: Friedrich A. Lohmueller, Nov-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-30.0> right x*image_width/image_height look_at <0.0 , 5.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 35 // diagonal view location <30.0, 20.0,-25.0> right x*image_width/image_height look_at < -1.20, 5.10, -3.00> rotate <0,0, -32> } #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <30.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 30.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_1} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky --------------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1>*5.5 translate< -1,0,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 250 color White fog_offset 0.1 fog_alt 3.5 turbulence 1.8 } // sea --------------------------------------------------------------------- plane{<0,1,0>, 0 texture{Polished_Chrome normal { crackle 0.15 scale <0.35,0.25,0.25> turbulence 0.5 } finish { reflection 0.60}}} //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- #declare Body_Texture = texture { //Chrome_Metal pigment{ color rgb< 1.0, 0.6, 0.05> } // light orange normal { bumps 0.15 scale 0.45 } finish { phong 0.3 reflection 0.00} } // end of texture #declare Inside_Texture = texture { pigment{ color rgb< 1, 1, 1>*0.75 } // color Gray75 // normal { bumps 0.5 scale 0.05 } finish { diffuse 0.9 phong 0.1} } // end of texture #declare Seat_Texture = texture { pigment{ color rgb< 1, 0.85, 0.75>*1.1 }// very light brown normal { bumps 0.5 scale 0.025 } finish { phong 1 reflection 0.00} } // end of texture //-------------------------------------------------------------------------- #include "Helicopter_01.inc" //-------------------------------------------------------------------------- object{ Helicopter_01 ( 10,// Rotor_Rotation, // main rotor 100,// Backside_Rotor_Rotation, // main rotor Body_Texture, Inside_Texture, Seat_Texture ) //------------------------------------------- scale <1,1,1> rotate<8,0,-14> translate<10,4.5,-11>} //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- object{ Helicopter_01 ( 10,// Rotor_Rotation, // main rotor 100,// Backside_Rotor_Rotation, // main rotor Body_Texture, Inside_Texture, Seat_Texture ) //------------------------------------------- scale <1,1,1> rotate<0,0,-12> translate<-1,5.0,5>} //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- object{ Helicopter_01 ( 10,// Rotor_Rotation, // main rotor 100,// Backside_Rotor_Rotation, // main rotor Body_Texture, Inside_Texture, Seat_Texture ) //------------------------------------------- scale <1,1,1> rotate<0,0,-5> translate<-13,4.0,25>} //-------------------------------------------------------------------------- //--------------------------------------------------------------------------