// PoVRay 3.7 Scene File "Bulldpzer_01_demo.pov" // author: Friedrich A. Lohmueller, Nov-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 40 // front view location < 0.00, 3.00,-5.00> right x*image_width/image_height look_at < 0.10, 1.30, 0.00>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<-1500,2500,-2500> color White} // sky --------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <1.0,1.0,1.0>] [0.30 rgb <0.0,0.1,1.0>] [0.70 rgb <0.0,0.1,1.0>] [1.00 rgb <1.0,1.0,1.0>] } scale 2 } // end of pigment } //end of skysphere // fog --------------------------------------------------------------------- fog{fog_type 2 distance 100 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{ color rgb <1.00,0.95,0.8>} normal { bumps 0.75 scale 0.025 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- bulldozer textures #local Body_Texture = texture { pigment{ color rgb< 1.0, 0.65, 0.0> } // deep yellow // normal { bumps 0.5 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture #local Chassis_Texture = texture { pigment{ color rgb< 1.0, 1, 1>*0.35 } // gray normal { bumps 0.15 scale 0.05 } finish { phong 1 reflection 0.00} } // end of texture #local Scoop_Texture = texture{ Chrome_Metal finish { diffuse 0.9 phong 1 } normal { bumps 0.05 scale 0.0025} } // end of texture --------------------------- #local Chain_Color = color rgb< 1, 1, 1>*0.65; // base color of the chains #local Wheel_Texture = texture { pigment{ color rgb< 1, 0.75, 0.50>*0.5 } // brown normal { bumps 0.5 scale 0.01 } finish { phong 1 reflection 0.00} } // end of texture //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- #include "Bulldozer_01.inc" //----------------------------------------------------------------------------- object{ Bulldozer_01( 10, // Scoop_Angle_, // 0~15 winkel der Baggerschaufel !!! 1, // Scoop_ON_, // 1= on, 0 = off Body_Texture, // Chassis_Texture, // Scoop_Texture, // Chain_Color, // base color of the chains Wheel_Texture // texture of the wheels ) //------------------------------------------ scale <1,1,1> rotate<0,60,0> translate<1.75,0,5> }//--------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- object{ Bulldozer_01( 0, // Scoop_Angle_, // 0~15 winkel der Baggerschaufel !!! 1, // Scoop_ON_, // 1= on, 0 = off Body_Texture, // Chassis_Texture, // Scoop_Texture, // Chain_Color, // base color of the chains Wheel_Texture // texture of the wheels ) //------------------------------------------ scale <1,1,1> rotate<0,40,0> translate<-1,0,2> }//--------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- object{ Bulldozer_01( 0, // Scoop_Angle_, // 0~15 winkel der Baggerschaufel !!! 0, // Scoop_ON_, // 1= on, 0 = off Body_Texture, // Chassis_Texture, // Scoop_Texture, // Chain_Color, // base color of the chains Wheel_Texture // texture of the wheels ) //------------------------------------------ scale <1,1,1> rotate<0,-10,0> translate<-2,0,8> }//--------------------------------------------------- //----------------------------------------------------------------------------- //-----------------------------------------------------------------------------