// PoVRay 3.7 Scene File "truck0_demo.pov" // author: Friedrich A. Lohmueller, March-2006/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 1.0 ,-10.0> right x*image_width/image_height look_at <-1.0 , 1.0 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 50 // diagonal view location < 12.00, 2.50,-7.00> right x*image_width/image_height look_at <2.00, 0.00+1, 0.00>} camera{Camera_1} //------------------------------------------------------------------------------------------------------------ // sun --------------------------------------------------------------------- light_source{< 1500,2500,-2500> color White} // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate< 0,0,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 150 color White fog_offset 0.1 fog_alt 2.5 turbulence 1.8 } // ground ------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.72 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------// #include "Street_10.inc" // street with center stripes with continuous border lines //-------------------------------------------------------------------------------------// object{ Street_10( 6, // Street_Widthm, // 1000 , // Street_Length, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,90,0> translate<-500.00,0.00,0.00>} //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------- object{ Street_10( 6, // Street_Widthm, // 1000 , // Street_Length, // 0.10, // Stripes_Width, // 1.00, // Stripes_Length ) //------------------------------------------------------------------// scale <1,1,1>*1 rotate<0,90,0> translate<-500.00,0.00,6.00>} //-------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------- //--------------------------------------------------------- #declare Truck_Texture1 = texture{ pigment{ color rgb<1,0.9,0.4>*1.1} finish { diffuse 0.9 phong 1} } //---------------------------------------- #include "Truck0.inc" //--------------------------------------------------------- object{ Truck0( -40, // Front wheel angle: ~ +/-60 40, // Trailer angle: ~ +/-110 Truck_Texture1 ) //----------------------------------------- rotate<0,-40,0> scale<-1,1,-1> translate<-7.5,0,8> } //--------------------------------------------------------- //--------------------------------------------------------- #declare Truck_Texture2 = texture{ pigment{ color rgb<1,1,1>*1.1} finish { diffuse 0.9 phong 1} } //---------------------------------------- //--------------------------------------------------------- object{ Truck0( 0, // Front wheel angle: ~ +/-60 0, // Trailer angle: ~ +/-110 Truck_Texture2 ) //----------------------------------------- rotate<0,0,0> translate<3.00,0,-1.5>} //--------------------------------------------------------- //----------------------------------------------------- end