// POV-Ray 3.7 Scene File "random_1.pov" // author: Friedrich A. Lohmueller, 2004/Aug-2011/Jan-2013 // homepage: www.f-lohmueller.de // //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 75 // front view location <0.0 , 2.75 ,-3.0> right x*image_width/image_height look_at <0.0 , 2.75 , 0.0>} #declare Camera_1 = camera {ultra_wide_angle angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {ultra_wide_angle angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {ultra_wide_angle angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky --------------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.76 color_map { [0.5 rgb <0.20, 0.20, 1.0>] [0.6 rgb <1,1,1>] [1.0 rgb <0.5,0.5,0.5>]} } finish {ambient 1 diffuse 0} } scale 10000} // fog --------------------------------------------------------------------- fog{fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{color rgb<0.35,0.65,0.0>} normal {bumps 0.75 scale 0.015} } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #declare Random_1 = seed (1153); // Use: "rand(Random_1)" #declare Ball_1 = sphere{<0,0,0>,0.25 scale <1,1,1> rotate<0,0,0> translate<0,0,0> texture{pigment{ color rgb<1,0.65,0>} finish { phong 1}}} union{ #declare Nr = -10; // start #declare EndNr = 10; // end #while (Nr< EndNr+1) object{Ball_1 translate} #declare Nr = Nr + 1; // next Nr #end // --------------- end of loop rotate<0,0,0> translate<0,0,4>} // end of union //------------------------------------------------------------- end