Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
    Scale Modelling with POV-Ray -
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  - Scale Modelling
    with POV-Ray

  - Squared Background
      in m and cm
  - Orthographic View
  - Adapting Plans
      to Background Grid
 > Multiple Views Rendering




                                                 
Multiple Views Rendering

To make multiple views with a single rendering we first have to declare un special object as a union of the object and its background! ........
First we declare a background plan with a raster,
made by the Raster_Lines macros, see here Squared Background.
//------------------------------------- /////
#macro Raster_Lines (RScale, LineW, Intensity_)
#local Raster_XY =
object{ Raster_Plate(
   1.0,   0.025, // 1st raster distance/width,
   0.1,   0.100, // 2nd raster distance/width,
   Base_Texture, // non = pigment { Clear }
   0.7, // Intensity, // Line gray intensity
   <-3.00,-0.055,-0.0>, <3.00,0,3.00>, //Start, End
 ) //-----------------------------------------------
 rotate<-90,0,0>
 translate<0,0,3>
} //------------------------------------------------
In the same way we make the objects 'Raster_XZ' and 'Raster_YZ'.
Then we declare the object 'House1' using the according include files:
//---------------------------------------------- ///
#include "House1.inc"
//---------------------------------------------- ///
#declare House =
object{ House_1( 2.00, // Half_House_Width_X,
                 4.00, // Total_House_Width_Z,
                 2.80, // House_Height_Y,
                 15,   // Roof___Angle, degrees
               ) //----------------------------- ///
        translate<0.00,0.00,-2.00>
} //-------------------------------------------- ///
Then we have to put the according object together and place them in the final scene:
// Scene for front view !!
#declare Scene_XY =
union{
 object{ Raster_XY }
 object{ House }
} //--------------------------
// Scene for ríght side view !!
#declare Scene_YZ =
union{
 object{ Raster_YZ }
 object{ House }
} //--------------------------
// Scene for top/diagonal view !!
#declare Scene_XZ =
union{
 object{ Raster_XZ }
 object{ House }
} //--------------------------

union{ // all together now
  object{ Scene_XZ
          rotate<-90,0,0>    translate<-3.1, 3.1,5>}
  object{ Scene_XY  translate<-3.1,-3.1,0> }
  object{ Scene_YZ
          rotate<0,90,0>     translate< 3.1,-3.1,0>}
  object{ Scene_XZ scale 0.93
          rotate<-45,40,-33> translate< 3.2, 2.5,8>}
} // end union---------------------------------- ///
Note: The diagonal view is a parallel projection without any foreshortening!

2 Views
 2 Views in one rendering
Multiple Views
 Multiple Views
This scene in POV-Ray:
Multiple_001.pov
This scene needs the following include files:
House1.inc
Window_1.inc
Door_1.inc




Multiple Views Rendering of a Loco
 Multiple Views Rendering of a Loco
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© Friedrich A. Lohmüller, 2011
www.f-lohmueller.de