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"sor" = surface of revolution |
"sor" = general syntax: sor{ n, < x1, y1 >, < x2, y2 >, < x3, y3 >, ... < xn, yn > texture{ ... } } |
Here "n" points |
To get another position and/or orientation of the surface of revolution you have to use
"rotate< , , >" and "translate< , , >" . |
© Friedrich A. Lohmüller, 2004 email: (legacy email redacted) homepage: |