// POV-Ray 3.7 Scene File "grid_0.pov" // author: Friedrich A. Lohmueller,2005/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Cam0 = camera {//ultra_wide_angle angle 20 location <0.0 , 0.0 ,-30.0> look_at <0.0 , 0.0 , 0.0>} #declare Cam1 = camera {ultra_wide_angle angle 15 location <10.0 , 25 ,-28.0> look_at <0.9 , 1.75 , 0.0>} camera{Cam1} // sun --------------------------------------------------------------- light_source{<500,1500,-2500> color White} // sky --------------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0.00 color rgb<1,0.75,0> ] [0.30 color rgb<1,0.65,0>*0.8] [0.50 color White*1.1 ] [0.65 color rgb<1,0.65,0>*0.8] [1.00 color rgb<1,0.75,0> ]} quick_color White scale 2 translate<0,-1,0>} finish {ambient 1 diffuse 0} rotate<20,0,0> } scale 10000} //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- // background ----------------------------------------------<<<< grid macro //---------------------------------------------------------- #macro Raster(RScale, RLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<0,0,0,0>] [0+RLine color rgbt<0,0,0,0>] [0+RLine color rgbt<1,1,1,1>] [1-RLine color rgbt<1,1,1,1>] [1-RLine color rgbt<0,0,0,0>] [1.000 color rgbt<0,0,0,0>]} } finish { phong 0.1} #end// of Raster(RScale, RLine)-macro //---------------------------------------------------------- box {<0,0,0>,< 2,0.001,2> scale <1,1,1> texture{ pigment{ color rgb<1,1,1>} finish { phong 0.1 } } rotate<-90,0,0> scale 2 rotate<5,0,0> translate<0.0,0,1.5>} box {<0,0,0>,< 2,0.001,2> scale <1,1,1> texture{ pigment{ color rgbt<1,1,1,0.85>} finish { phong 0.1 } } texture{Raster( 1.0, 0.07) scale 0.25} rotate<-90,0,0> scale 2 rotate<5,0,0> translate<-0.9,0,-0.5>} box {<0,0,0>,< 2,0.001,2> scale <1,1,1> texture{ pigment{ color rgbt<1,1,1,0.85>} finish { phong 0.1} } texture{ Raster( 1.0, 0.07) scale 0.25 rotate<0,90,0>} rotate<-90,0,0> scale 2 rotate<5,0,0> translate<-1.8,0,-2.5>} //---------------------------------------------------------------end