Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller
Gestaltung von Oberflächen mit POV-Ray -
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- POV-Ray Tutorial

  Oberflächengestaltung
  - Farben und Texturen
    Inhalt

    texture Syntax
    Vorgefertigtes
    Farben Do-it-Yourself
    Muster
    Muster Listen
    uv_mapping
    Warps
    - warp mapping
    Mapping
    - Mapping-Methoden
    - color_map{...}
   > pigment_map{...}
    - texture_map{...}
    - normal_map{...}
    - average
    - material_map{...}
    - image_map{...}
    - image_map+gif 1
    - image_map+gif 2
    - image_map+gamma
    - bump_map{ ... }
    - transparency maps 1
    - transparency maps 2
    - transparency maps 3
    Überlagerungen

    Eigene Texturen
 
                                           

"pigment_map{...}" - Texturierung mit pigment-Mustern

Ein Beispiel:  
Sample 1 pigment_map 640x480

cone{<0,0,0>,1.35,<0,2.00,0>,0
 scale <1,0.6,1> translate<0.3,1.1,0.5>
 texture{
          pigment{ gradient<0,1,0> scale 0.25 turbulence 0.75
                   pigment_map{ [0.00 color Yellow filter 0.25 ]
                                [0.50 color Red]
                                [0.50 Candy_Cane scale 0.25
                                      translate <-2,-2,0>]
                                [0.80 color Clear ]
                                [1.00 color Clear ]
                              } // end of pigment_map
                 } // end of pigment
          normal {ripples 0.5 scale 0.01}
          finish {ambient 0.25 diffuse 0.85 phong 1}
         }// end of texture -----------------------------------
  }// end of cone 

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© Friedrich A. Lohmüller, 2006
www.f-lohmueller.de