// POV-Ray 3.6 / 3.7 Scene File "povca1.pov" // author: Friedrich A. Lohmueller, 2005/Jan-2011 // homepage: www.f-lohmueller.de // #version 3.6; // 3.7 global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" #include "glass.inc" // camera ----------------------------------------------------- #declare Camera_0 = camera {ultra_wide_angle angle 75 location <0.0 , 1.0, -12.0> right x*image_width/image_height look_at <0.0 , 5.0, 0.0>} #declare Camera_1 = camera {ultra_wide_angle angle 75 location <-9, 15, -15> right x*image_width/image_height look_at < -2, 5,-4.5>} camera{Camera_1} // sun -------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky --------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <1.0,1.0,1.0>] [0.30 rgb <0.0,0.1,1.0>] [0.70 rgb <0.0,0.1,1.0>] [1.00 rgb <1.0,1.0,1.0>] } scale 2 } // end of pigment } //end of skysphere // fog --------------------------------------------------------------------- fog{fog_type 2 distance 150 color White fog_offset 0.1 fog_alt 3.0 turbulence 0.8} // ground ------------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment {color rgb <0.85,0.55,0.30>} normal {bumps 0.75 scale 0.025 } finish {ambient 0.1 diffuse 0.9 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- //----------------- textures ----------------------------------- #declare Walltex = texture{ pigment{ color White} finish { phong 1}} #declare Rooftex = texture{ pigment{ color rgb<0.4,0.0,0.0>} finish { phong 1}} // ------------------------------------------------------------- //----------------------- Turm -- Tower ----------------------- #declare TR = 2.0; //TurmRadius tower radius #declare TH = 5.0; //TurmHöhe tower height //------------------------------------------.------------------- #declare Tower = union{ cylinder {<0,0,0>,<0,TH,0>,TR texture{Walltex}} cone{<0,0,0>,TR+0.5,<0,TR+0.5,0>,0 translate<0,TH,0> texture{Rooftex}} cone{<0,0,0>,TR -0.2,<0,2*TR+0.5,0>,0 translate<0,TH,0> texture{Rooftex}} }// ------------ Ende Turm -- end of Tower ----------------- //------------------ Mauern -- walls ----------------------- #declare Wall = union{ box {<-4,0,-0.3>,< 4,3.5,0.3> } box {<-4.5,-6,-0.3 >,<4.5,0,0.3> rotate<-5,0,0>} texture{Walltex}} // --------------- Schloss - the castle --------------------- object{ Tower translate<-6, 0,-6>} object{ Tower translate< 6, 0,-6>} object{ Tower translate< 6, 0, 6>} object{ Tower translate<-6, 0, 6>} difference{object{Wall} // Mauer mit Torloch ---------------- box{<-1,0,-0.4>,<1,2,0.4> texture{Walltex}} cylinder{<0,2,-0.5>,<0,2,0.5>,1 texture{Walltex}} translate< 0,0,-6>} object{Wall rotate<0, 0,0> translate< 0, 0, 6>} object{Wall rotate<0, 90,0> translate<-6, 0, 0>} object{Wall rotate<0,-90,0> translate< 6, 0, 0>} // ------------------- Hof-Boden -- floor inside ------------- box {<-6,-4,-6>,< 6,0.01,6> texture{pigment{color Gray90} finish {ambient 0.1 diffuse 0.9 phong 1}}} //--------------------------------------------------------end--