// POV-Ray 3.6 / 3.7 Scene File "grid6.pov" // author: Friedrich A. Lohmueller, 2005/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} global_settings { max_trace_level 10 }//(1...20) [default = 5] #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Cam0 = camera {//ultra_wide_angle angle 25 location <0.0 , 0.0 ,-30.0> look_at <0.0 , 0.0 , 0.0>} #declare Cam1 = camera {ultra_wide_angle angle 5.3 location <10.0 , 20.5 ,-28.0> look_at <0.9 , 1.10 , 0.0>} camera{Cam1} // sun --------------------------------------------------------------- light_source{<2500,2500,-2500> color White} // sky --------------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0.00 color rgb<1,0.75,0> ] [0.35 color rgb<1,0.75,0>*0.8] [0.50 color White*1.1 ] [0.65 color rgb<1,0.75,0>*0.8] [1.00 color rgb<1,0.75,0> ]} quick_color White scale 2 translate<0,-1,0>} finish {ambient 1 diffuse 0} rotate<20,0,0> } scale 10000} //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- //---------------------------------------------------<<<< grid macro //---------------------------------------------------------------- #macro Raster(RScale, RLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<0,0,0,0>] [0+RLine color rgbt<0,0,0,0>] [0+RLine color rgbt<1,1,1,1>] [1-RLine color rgbt<1,1,1,1>] [1-RLine color rgbt<0,0,0,0>] [1.000 color rgbt<0,0,0,0>]} } finish { phong 0.1} #end// of Raster(RScale, RLine)-macro //--------------------------------------------------------------- #macro ClearGrid (Rscale ) texture{ Raster(1.00, 0.04) rotate<0 ,45,0> scale Rscale rotate<90,0,0>} texture{ Raster(1.00, 0.04) rotate<0,-45,0> scale Rscale rotate<90,0,0>} #end // //--------------------------------------------------------------- #declare Post = cylinder { <0,0,0>,<0,2.10,0>,0.07 texture{ pigment{ color DarkWood} normal { bumps 0.5 scale <0.001,0.1,0.001>} finish { phong 1}}} box {<0,0,0>,< 2,1.99,0.001> scale <1,1,1> //texture{pigment{color rgb <1,1,1>*1.1} // finish {ambient 0.1 diffuse 0.9} } ClearGrid (0.2) rotate<0,0,0> translate<0.0,0,0>} object{Post scale <1,1,1> rotate<0,0,0> translate<-0.06,0,-0.03>} object{Post scale <1,1,1> rotate<0,0,0> translate< 2.06,0,-0.03>} cylinder {<0,0,0>,<2,0,0>,0.008 scale <1,1,1> rotate<0,0,0> translate<0,1.97,0> texture{pigment{color Black} finish {ambient 0.1 diffuse 0.9 phong 1}}} //--------------------------------------------------------------- end