// POV-Ray 3.6 / 3.7 Scene File "p_table1.pov" // author: Friedrich A. Lohmueller, 2003/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} global_settings { noise_generator 1 } #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "stones.INC" #include "stones2.INC" #include "woods.INC" // camera ----------------------------------------------------------- #declare CamPosition = <4.0 ,0.6 , 6.50>; #declare Cam=camera {ultra_wide_angle angle 40 location CamPosition right x*image_width/image_height look_at <-1.75,-0.4 ,2.2>} camera{Cam } light_source{CamPosition color <1.0,0.98,0.9>*0.35} // sun -------------------------------------------------------------- light_source{<-2000,2500,-2400> color White *0.8} //------------------------------------------------------------------- // sky ---------------------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.76 translate <-2,0,0> color_map { [0.5 rgb <0.20, 0.20, 1.0>] [0.6 rgb <1,1,1>] [1.0 rgb <0.5,0.5,0.5>]} } finish {ambient 1 diffuse 0} } scale 10000} // fog ---------------------------------------------------------------------------- fog{fog_type 2 distance 50 color White fog_offset 0.1 fog_alt 2.5 turbulence 0.8} // ground ------------------------------------------------------------------------- plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>} normal { bumps 0.5 scale 0.01} finish { phong 0.1} } // end of texture } // end of plane //--------------------------------------------------------------------------------- //---------------------------- objects in scene ----------------------------------- //--------------------------------------------------------------------------------- //-------------------------------------------------------------------- #declare TatamiTex1 = texture{ pigment{ color rgb<0.95,0.90,0.70>*1.1 } normal { bumps 0.2 scale 0.005 } finish { phong 0.3}} #declare TatamiTex2 = texture{ pigment{ color MediumWood*0.5 quick_color MediumWood} normal { bumps 0.3 scale 0.005 } finish { phong 1}} #declare CushionTex1= texture{ pigment{ color rgb<0.95,0.90,0.80>*1.15 } normal { bumps 0.2 scale 0.05 } finish { phong 0.3}} //---------------------------------------------------------------------------------------------- #declare T = 1.94/2; // tatami raster width //---------------------------------------------------------------------------------------------- #macro TatamiX(WideX,WideZ) #local TatamiHeight= 0.025; #local TatamiBorder= 0.04; #local D = 0.005; union{ box {,< WideX-D,TatamiHeight,WideZ-D > texture{TatamiTex2}} box {,< WideX-D,TatamiHeight,WideZ-TatamiBorder> texture{TatamiTex1}} box {,< WideX-D,TatamiHeight, TatamiBorder> texture{TatamiTex2}} } #end // of Tatami(WideX,WideZ) //---------------------------------------------------------------------------------------------- #macro Table(WideX,WideY,WideZ,TT,TFR) //------------------------------------- table --------<<< #local D = 0.0001; #local R = TFR; // table foot half diameter // TT = Dicke des senkrechten Kerns #local FR = 0.02; // frame radius #local TableWood = texture{pigment{color rgb <0.85,0.6,0.4>*1.1 } finish {ambient 0.15 diffuse 0.80 phong 1 reflection 0.05} } #local TableFoot = box {<-R,0,-R>,< R,WideY-D,R> texture{TableWood rotate<90,0,0>}} union{ union{ box {<-WideX/2+FR,-TT ,-WideZ/2+FR>,< WideX/2-FR,0 ,WideZ/2-FR> translate<0,WideY,0>} box {<-WideX/2 ,-TT+FR,-WideZ/2+FR>,< WideX/2 ,0-FR ,WideZ/2-FR> translate<0,WideY,0>} box {<-WideX/2+FR,-TT+FR,-WideZ/2 >,< WideX/2-FR,0-FR ,WideZ/2 > translate<0,WideY,0>} // edges vertical cylinder {<-WideX/2+FR,WideY-TT+FR,-WideZ/2+FR>,<-WideX/2+FR,WideY-FR,-WideZ/2+FR>,FR } cylinder {<-WideX/2+FR,WideY-TT+FR, WideZ/2-FR>,<-WideX/2+FR,WideY-FR, WideZ/2-FR>,FR } cylinder {< WideX/2-FR,WideY-TT+FR,-WideZ/2+FR>,< WideX/2-FR,WideY-FR,-WideZ/2+FR>,FR } cylinder {< WideX/2-FR,WideY-TT+FR, WideZ/2-FR>,< WideX/2-FR,WideY-FR, WideZ/2-FR>,FR } // edges horizontal cylinder {<-WideX/2+FR,WideY-TT+FR,-WideZ/2+FR>,< WideX/2-FR,WideY-TT+FR,-WideZ/2+FR>,FR } cylinder {<-WideX/2+FR,WideY-TT+FR, WideZ/2-FR>,< WideX/2-FR,WideY-TT+FR, WideZ/2-FR>,FR } cylinder {<-WideX/2+FR,WideY-TT+FR,-WideZ/2+FR>,<-WideX/2+FR,WideY-TT+FR, WideZ/2-FR>,FR } cylinder {< WideX/2-FR,WideY-TT+FR,-WideZ/2+FR>,< WideX/2-FR,WideY-TT+FR, WideZ/2-FR>,FR } cylinder {<-WideX/2+FR,WideY-FR,-WideZ/2+FR>,< WideX/2-FR,WideY-FR,-WideZ/2+FR>,FR } cylinder {<-WideX/2+FR,WideY-FR, WideZ/2-FR>,< WideX/2-FR,WideY-FR, WideZ/2-FR>,FR } cylinder {<-WideX/2+FR,WideY-FR,-WideZ/2+FR>,<-WideX/2+FR,WideY-FR, WideZ/2-FR>,FR } cylinder {< WideX/2-FR,WideY-FR,-WideZ/2+FR>,< WideX/2-FR,WideY-FR, WideZ/2-FR>,FR } sphere {<-WideX/2+FR,WideY-TT+FR,-WideZ/2+FR>,FR } sphere {<-WideX/2+FR,WideY-TT+FR, WideZ/2-FR>,FR } sphere {< WideX/2-FR,WideY-TT+FR,-WideZ/2+FR>,FR } sphere {< WideX/2-FR,WideY-TT+FR, WideZ/2-FR>,FR } sphere {<-WideX/2+FR,WideY-FR,-WideZ/2+FR>,FR } sphere {<-WideX/2+FR,WideY-FR, WideZ/2-FR>,FR } sphere {< WideX/2-FR,WideY-FR,-WideZ/2+FR>,FR } sphere {< WideX/2-FR,WideY-FR, WideZ/2-FR>,FR } texture{TableWood}} object{TableFoot translate< WideX/2-2*R,0, WideZ/2-2*R>} object{TableFoot translate< WideX/2-2*R,0,-WideZ/2+2*R>} object{TableFoot translate<-WideX/2+2*R,0,-WideZ/2+2*R>} object{TableFoot translate<-WideX/2+2*R,0, WideZ/2-2*R>} }#end //-------------- end of Table macro .--------------------------------- object {Table(0.90,0.35,1.20,0.06,0.06) rotate <0, 0,0> translate<2.00,0.025,5.00>} union{ object{TatamiX(2*T,T) rotate<0, 0,0> translate< 1*T,0, 0*T>} object{TatamiX(2*T,T) rotate<0, 0,0> translate< 1*T,0, 3*T>} object{TatamiX(2*T,T) rotate<0,-90,0>scale<-1,1,1> translate<0*T,0, 0*T>} object{TatamiX(2*T,T) rotate<0,-90,0>scale<-1,1,1> translate<0*T,0, 2*T>} object{TatamiX(2*T,T) rotate<0,-90,0>scale<-1,1,1> translate< 1*T,0, 1*T>} object{TatamiX(2*T,T) rotate<0,-90,0>scale<-1,1,1> translate< 2*T,0, 1*T>} object{TatamiX(2*T,T) rotate<0,-90,0>scale<-1,1,1> translate<3*T,0, 0*T>} object{TatamiX(2*T,T) rotate<0,-90,0>scale<-1,1,1> translate<3*T,0, 2*T>} //object{TatamiX(2*T,T) rotate<0,-90,0>scale<-1,1,1> translate<4*T,0, 0*T>} translate<0.07,0.00,3.07>}