// PoVRay 3.6 / 3.7 Scene File "checker_0.pov" // author: Friedrich A. Lohmueller, June-2009/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de //-------------------------------------------------------------------------- #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 70 // front view location <0.0 , 1.0 ,-2.0> right x*image_width/image_height look_at <0.0 , 0.2 , 0.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 // right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera_0} // sun --------------------------------------------------------------------- light_source{<-1500,2500,-2500> color White} // sky -------------------------------------------------------------- plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgb <0.20, 0.20, 1.0>*0.9] [0.50 rgb <0.20, 0.20, 1.0>*0.9] [0.70 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.0 rgb <0.5,0.5,0.5>]} scale<1,1,1.5>*2.5 translate< -1.25,0,0> } finish {ambient 1 diffuse 0} } scale 10000} // fog on the ground ------------------------------------------------- fog { fog_type 2 distance 20 color <1.00,0.98,0.9> fog_offset 0.1 fog_alt 1 turbulence 1.8 } // ground ------------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{ color rgb <1.00,0.95,0.8>*0.8} normal { bumps 0.75 scale 0.0125 } finish { phong 0.1 } } // end of texture } // end of plane //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #declare Chessboard = union{ box { <-1.01, 0.00, -1.01>,< 1.01, 0.049, 1.01> texture{ pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } } // end of texture } // end of box -------------------------------------- box { <-1.00, 0.00, -1.00>,< 1.00, 0.05, 1.00> texture{ pigment{ checker color rgb<1,1,1> color rgb<0,0,0> } scale 0.25 } // end of texture } // end of box -------------------------------------- } // ---------------------------------------------- end Chessbord //-------------------------------------------------------------------------- object{ Chessboard scale 1 rotate<-25,30,0> translate<0.05,0.6,0> } // ------------------ //--------------------------------------------------------------------------