Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
    POV-Ray Examples - How To Make Objects for POV-Ray
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   Index of Content
  - Geometry
    - Pawn
    - Wireframe Cube
    - Octagon
    - Egg Shape
    - Star
    - Optical Lens
    - Chessboard
    - Regular Tetrahedron
    - Penrose Triangle
    - Yin & Yang
    - Fishblob
    - Threefold
    - Trefoil
  - Architecture
  - Engineering
                                       
 
Wireframe Cube

Wireframe Cube

Construction of a cube shaped wireframe object.
Example for the using of the basic POV-Ray statements.
Objects: "sphere", "cylinder".
Methods: "#declare", "union{...}", "object{...}"

Note: This only an exercise to become more familiar with 3D coordinates and with the methodes.
You can get the same result by using #include "shapes.inc"
and the macro "object{ Wire_Box(<-1,-1,-1>,<1,1,1>, 0.20, 0)} .


The construction in details:

The tubes are arranged symetrically arround the center. The corners are made by spheres of the same radius as the cylinders. Defining the radius using the "#declare"-statement makes it easy to change it. The complete cube is defined as a new object named "BigCube1", easy to use it repeatedly by the statement

object{ BigCube1
        rotate<...> translate<...>}
- as the next example demonstrates.
frontview, view from right + topview

//====== Cube formed by tubes =====
#declare R = 0.20; //radius of tubes
#declare BigCube1 =
union{
// 8 Corners
sphere{<-1,-1,-1>,R}
sphere{< 1,-1,-1>,R}
sphere{<-1,-1, 1>,R}
sphere{< 1,-1, 1>,R}
sphere{<-1, 1,-1>,R}
sphere{< 1, 1,-1>,R}
sphere{<-1, 1, 1>,R}
sphere{< 1, 1, 1>,R}
// 4 in x direction
cylinder {<-1,-1,-1>,< 1,-1,-1>,R}
cylinder {<-1,-1, 1>,< 1,-1, 1>,R}
cylinder {<-1, 1,-1>,< 1, 1,-1>,R}
cylinder {<-1, 1, 1>,< 1, 1, 1>,R}
// 4 in y direction
cylinder {<-1,-1,-1>,<-1, 1,-1>,R}
cylinder {<-1,-1, 1>,<-1, 1, 1>,R}
cylinder {< 1,-1,-1>,< 1, 1,-1>,R}
cylinder {< 1,-1, 1>,< 1, 1, 1>,R}
// 4 in z direction
cylinder {<-1,-1,-1>,<-1,-1, 1>,R}
cylinder {<-1, 1,-1>,<-1, 1, 1>,R}
cylinder {< 1,-1,-1>,< 1,-1, 1>,R}
cylinder {< 1, 1,-1>,< 1, 1, 1>,R}
texture{pigment{color rgb<1,0.8,0>}
        finish{ diffuse 0.9 phong 1}}
}//-- End of wireframed cube -------

//------------- Draw it  -----------
object{BigCube1 scale 0.7
       rotate<0,60,0>
       translate<0,1.2,0>}
//------------------------------ end

We'll get the following image:
Wireframe Cube 600x450
Scene description
for POV-Ray:
"povcube0.txt" or "povcube0.pov"

Variations on the theme:

Changing the line in the description marked with //<---1
as follows:

camera {Cam1}
and the lines starting with the mark //<---2
as follows:
        color_map{[0    color Blue]
                  [0.45 color White]
                  [0.55 color White]
                  [1.0  color Blue]}
       scale 2 translate<0,-1,0>}
and the line with the mark //<---3
as follows:
#declare R = 0.25 //radius of tubes
and also the lines from the mark //<---4
as follows:
texture{
    Polished_Chrome
    pigment{quick_color rgb<1,0.8,0>}
    finish {diffuse 0.9 phong 1}}
}//-- end of wireframe cube ---------
//----------- drawing  --------------
union{
 object{ BigCube1 scale 0.7
         translate< 0.0, 0.0, 0.0>}
 object{ BigCube1 scale 0.4
         translate< 0.7, 0.7,-0.7>}
 rotate<-45,65,0>
 rotate<10,0,0>
 translate<0.3,0.8,0>}
--------------------------------- end 
This results in following image:
 
Wireframe Cube 600x450
top

© Friedrich A. Lohmüller, 2009
www.f-lohmueller.de