// POV-Ray 3.6 / 3.7 Scene File "povwend.pov" // author: Friedrich A. Lohmueller, Aug-2005/Aug-2009/Jan-2011 // homepage: www.f-lohmueller.de // // demonstrates: - while-loop, // - intensiv using of #declare for all variable values, // - intersection with planes and bounding, // - shadow-differenciated colors. #version 3.6; // 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Cam0 =camera {/*ultra_wide_angle*/ angle 60 location <0.0 , 1.6 ,-6.5> right x*image_width/image_height look_at <0.0 , 2.0 , 0.0>} camera{Cam0} // sun -------------------------------------------------------------- light_source{<1500,2500,-2500> color White} // sky -------------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0 color White] [1 color Blue ]}} finish {ambient 1 diffuse 0} } scale 10000} // ground ----------------------------------------------------------- plane{ <0,1,0>, 0 texture{ pigment { color rgb <0.80,0.55,0.35>} normal { bumps 0.75 scale 0.035 } finish { phong 0.1} } // end of texture } // end of plane //=================================================================== //----- Stufensegment-Abmessungen -- dimensions of a step segment ------------ #declare StH = 0.10; // Stufenhöhe - step height #declare StT = 0.50; // Stufentiefe, maximal, außen - step deept max., outside #declare StB = 1.20; // StufenBreite - step width #declare StI = 0.40; // StufenInnenRadius - step inner radius #declare St_N = 40; // Stufenanzahl - number of steps #declare W = 360/20; // Stufen Drehwinkel - angle of steps //---------------------------------------------------------------------------- #declare Stex1 = texture{pigment{ color White} finish { phong 0.1}} #declare Stex2 = texture{pigment{ color White} finish { phong 0.1}} #declare Step = // die Stufe - the step --------------------------------- intersection{ box {<0,0,-StT>,< StB,StH,StT> translate texture{Stex1}} plane{<0,0, 1>,0 rotate<0,-W/2,0> translate<0,0,0.0> texture{Stex2}} plane{<0,0,-1>,0 rotate<0, W/2,0> translate<0,0,0.0> texture{Stex2}} bounded_by{box {<0,0,-StT>,< StB,StH,StT> translate}} }//------------- Ende Stufe - end of step -------------------------------- // ------------------ Zeichnen der Wendeltreppe -------------------------- // ------------------ Drawing the winding staircase ---------------------- union{ //------------------- While-Schleife - while loop ------------------------ #declare Nr = 0; // Setzt den Zähler Nr auf Anfangswert // start value of the counter Nr #while (Nr rotate <0,-Nr*360/St_N*2,0>} #declare Nr = Nr+1; // Erhöht den Zähler um 1 - increases the counter by 1 #end // Ende der Schleife - end of loop //------------------------------------------------------------------------ rotate<0,90,0> } //---------------------------------------------------------- end ---------