Descriptions and Examples for the POV-Ray Raytracer by Friedrich A. Lohmüller
    POV-Ray Examples - How To Make Objects for POV-Ray
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Home
- POV-Ray Tutorial
  - POV-Ray Examples
   Index of Content
  - Geometry
  - Architecture
  - Engineering
    - Ladder
    - Pylons
    - Railing
    - Bridge
    - Tubes
    - Tube Fork
    - Tube Stopcock
    - Chain
    - Coil of Wire
    - Torpedo
    - Cruise Missile
    - Rocket
    - Wheel
    - Truck
    - Propeller
      - 1. Propellerblades
      - 2. Motion Blur
      - 3. Assembly
    - Airplanes
    - Canoe
    - Guitar Body
    - 7-Segment Display
    - Ribbon Cable
    - Cable Harness
                                       


Simulation of a
Rotating Propeller

Simulated Motion Blur.

This example shows the simulation of the motion blur of a rotating propeller by a disc with a partial transparent radial texture. It is possible to activate or deactivate this by a #if statement. It also shows how to make the rotation angle variable (i.e. for animations). The number of propeller blades and their length are freely to decide because of a consequent use of #macro statements.
1. Propellers with a variable number of blades + variable rotation angle
Objects:  Round_Box, cylinder.
Methods: union, declare, difference, macro.
2. Motion Blur of rotating blades.
Objects:  Round_Box, cylinder, torus, sphere. Methods: difference, intersection, union, declare, macro.
3. Assembly of the Propeller Engine
Objects:  Round_Box, cylinder, torus, sphere.
Methods: difference, intersection, union, declare, macro.
 
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© Friedrich A. Lohmüller, 2006
www.f-lohmueller.de