Beschreibungen und Beispiele zum Raytracer POV-Ray von Friedrich A. Lohmüller
Geometrische Körper in POV-Ray
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Geometrische Körper
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Objekte in "shapes3.inc"
- Segment_of_CylinderRing
- Segment_of_Torus
- Segment_of_Object
- Egg
- Egg_Shape
- Facetted_Egg
- Facetted_Egg_Shape
- Facetted_Sphere
- Ring_Sphere
- Column_N
- Column_N_AB
- Pyramid_N
- Pyramid_N_AB
- Round_Pyramid_N_out
- Round_Pyramid_N_in
>Round_Cylinder_Tube
- Rounded_Tube_AB
- Rounded_Tube
- Round_N_Tube_Polygon
- Round_Conic_Torus
- Round_Conic_Prism
- Half_Hollowed_Rounded_Cyl1
- Half_Hollowed_Rounded_Cyl2

 
                                       
Geometrische Körper aus meiner Include-Datei "shapes3.inc" :
Round_Cylinder_Tube_filled
Round_Cylinder_Tube open
Round_Cylinder_Tube_demo
Beispieldatei ".txt" oder ".pov"
Round_Cylinder_Tube
Ein Zylinder mit gerundeten Enden, gefüllt oder offen!
Syntax:
object{ Round_Cylinder_Tube(
                       Point_A,
                       Point_B,
                       R_major,
                       R_minor,
                       Filled,
                       Merge_On
                    ) //----------------
         texture{ ... }
      } // end of object ---------------
Point_A = Startpunkt,
Point_B = Endpunkt,
R_major = Hauptradius (Zylinder),
R_minor = Nebenradius (Rand),
Filled: 1 = gefüllt; 0 = offene Röhre
Merge_On 0 = union, 1 = merge.

Beispiel:
#include "shapes3.inc"
object { Round_Cylinder_Tube(
            <-1,-0.2,-0.2>, // start
            <1.0,0.9,-0.3>, // end
            0.95, // major radius
            0.12, // border radius
            0, //  1 = filled; 0 = open
            0  //  Merge_On,
        ) // ------------------------------
        texture{ pigment{ color rgb<1,1,1>}
                 finish { phong 0.1}
               } // end texture
        scale <1,1,1>
        rotate <0,0,0>
        translate < 0, 0.9, 0>
      } // end of object ------------------

© Friedrich A. Lohmüller, 2013
www.f-lohmueller.de