mesh2 { // ----------------------- size: 5x5 points -----------------
vertex_vectors {25,
<0,1.88,0> <0,1.97,0.5> <0,2.06,1> <0,1.96,1.5> <0,2.05,2>
<0.5,1.93,0> <0.5,1.84,0.5> <0.5,1.94,1> <0.5,2.04,1.5> <0.5,2.00,2>
<1,2.00,0> <1,1.94,0.5> <1,1.96,1> <1,2.20,1.5> <1,2.00,2>
<1.5,1.92,0> <1.5,1.98,0.5> <1.5,2.21,1> <1.5,1.93,1.5> <1.5,2.03,2>
<2,2.10,0> <2,1.94,0.5> <2,2.15,1> <2,1.90,1.5> <2,2.04,2> }
uv_vectors {25,
<0,0> <0,0.25> <0,0.5> <0,0.75> <0,1>
<0.25,0> <0.25,0.25> <0.25,0.5> <0.25,0.75> <0.25,1>
<0.5,0> <0.5,0.25> <0.5,0.5> <0.5,0.75> <0.5,1>
<0.75,0> <0.75,0.25> <0.75,0.5> <0.75,0.75> <0.75,1>
<1,0> <1,0.25> <1,0.5> <1,0.75> <1,1> }
face_indices {32,
<0,5,6> <0,6,1> <1,6,7> <1,7,2>
<2,7,8> <2,8,3> <3,8,9> <3,9,4>
<5,10,11> <5,11,6> <6,11,12> <6,12,7>
<7,12,13> <7,13,8> <8,13,14> <8,14,9>
<10,15,16> <10,16,11> <11,16,17> <11,17,12>
<12,17,18> <12,18,13> <13,18,19> <13,19,14>
<15,20,21> <15,21,16> <16,21,22> <16,22,17>
<17,22,23> <17,23,18> <18,23,24> <18,24,19>}
uv_mapping
texture{ pigment{ checker
color rgb<1,1,1>*1.0
color rgb<1,1,1>*0.1 }
finish { phong 0.1 }
scale 0.2
} // end texture
} //----------------------------------------------------------------- |